We have the pleasure to announce that OUR "JOHNNY FROG" is now on STEAM GREENLIGHT.
Please take a minute to Vote for this Game.
//Oniralia Games Team.
All indie game developers have one objective: create games that users like and, hopefully, make some money in the process.
Given the evolution of development platforms and the free distribution; create a game has become a game itself. With minimum capabilities of graphical development, elementary knowledge of programming and sound editing; the creation of video games is within the reach of everyone. The only limitation is your creativity, your talent and the time you can dedicate to the task. But many of us ignore or overlooked that the creation of a game is a complex project involving clearly identified processes: each with a huge importance.
Many of us, when we started, undertake the development without taking into account these stages, mixing them or jumping points, improvising or going back to previous points and re-writing or redoing work. But there is a "script" of work for each multimedia product that you can produce. This is not something new, is something that even Big Films Producers apply in their projects. A methodology based on the experience and acknowledgment and that certainly makes the difference between the success or failure of a production or, at least, in your development time. As your time is your most valuable investment. I consider important to share my appreciation and my experience as a Lean Sig Sigma "Green Belt" and as Coordinator and Leader of Oniralia Games.
1.) What is Six Sigma?
Six Sigma or Lean Six Sigma is a methodology which, generally speaking, is used to improve both industrial processes and services in big companies and corporations. It has a very specific set of work, tools and specialized techniques in order to streamline processes and save costs of time and resources without never losing sight of the consumer or customer needs. I will not go too deeply, but if anyone is interested, there is a lot of information:
The pillar of the Six Sigma methodology is known by its acronym: The DMAIC process. Corresponding to the words: DEFINE, MEASURE, ANALYCE, IMPROVE and CONTROL. Although it seems far from video game development, the DMAIC process has many common points with the established multimedia development.
That's my purpose: to describe you the common points.
2.) What are the stages of a video game creation?
Many of you know it.
And some of you are applying it. Not following the correct order and not always strictly according to the phases. Pre-production - development - post-production. A bad planning in the first phase can give you problems in the second and a lot of delay the last two. The last phase is also crucial, because within it you will discover errors in the production phase. If the last phase of post-production is done wrong, the product can be delivered to the user with a lot of bugs...
(3) A Six Sigma development phases.
In the diagram you can see graphically the Six Sigma development phases of a project: